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Sep 19 2006, 07:16 PM
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Têch Wôrld§ Crew ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 1,249 Joined: 27-April 05 From: Puget Sound Washington Member No.: 2 |
When designing your space and building in Max people always ask me how big to make things. This is a valid question but it is one that we really don't need to worry about at this stage.
The main thing you want to do as a new space designer is to create and build and get to know the VRML authoring/modeling program you are using. (ie: 3D Studio, Truespace, ect) The important thing isn't the size of your models, the important part is that all the objects in any one particular wrl file be proportionate to each other. That is the key. WRL files can always be scaled later in Max or in your DSV file using the Transform node. Example: Separator{ Transform{scaleFactor 0.5 0.5 0.5} WWWInline{name "spaces/test/test.wrl"} } This would make your test.wrl file, located in the spaces/test folder, one half size in x, y, and z dimensions. Then all you would have to do is test in Traveler and adjust the values until you get the desired size. -------------------- Don't laugh at me Don't call me names Don't get your pleasure from my pain In God's eyes we're all the same Someday we'll all have perfect wings Don't laugh at me |
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